- Clan-folder now available. See 'help clancost'
- Following mobs can drop a manual again: Highpriest of Anaximandros, Anaxiking, Ipanta
- Bug at auction fixed
- 'dark prayer' manual wont drop for whitties anymore
- 'high prayer' manual wont drop for darkies anymore
- Handling of touch spells at mobs changed. Mobs need a free hand now too
- New zone: Warzone
- Fixed mobs in alchemist tower
- Gem cost from animal summon two removed
- Duration of charm is now less random
- Command 'charmies' now shows a duration
- Fixed the re-charm bug where charm ended much too early
- Escape at overland/underdark fixed
- Fixed a bug at fleebolting
- Multiplaying is allowed again with the following restrictions:
- Only 1 multiplayer / group allowed
- When a mob dies and more than 1 multiplayer participated, following items
wont drop: artifacts, manuals, scales, gems
- Druids are able to float/fly thier charmies again
- Fixed gauntlets of ogrepower
- Fixed not be able to pray after reconnect at hall
- Fixed a bug with equipment after DT
- Humpphrey of the famous Caravan fullfilled his lifelong dream of opening
a shop and selling seldom and sometimes unique goods. Make sure to visit him!
- Exp loss at death reduced to 10000 for some weeks. Lots of changes to adjust too
- Displayed name at achievement-list can now be changed. See 'help achievements'
- If an barbarian of the same side is unable to calm down on you, and he kills you,
the PK-wait-time wont be activated
- Escape fixed with door rooms
- Fixed selling items at a shop
- Purify wont remove 'invis to animals' anymore
- Fire dmg at trolls fixed
- New effect-system: All features which give an effect to the player are now buffs(positiv) and
debuff(negative). Core-buffs are effects which arent from the player but from the system.
Example: 'sense life' for elder halflings
See 'help debuffs', 'help buffs'
- All spells reworked to fit the new effect-system
- All features (spells, abilities, skill) adjusted and fixed
- Its now possible to cancel buffs. Example: cancel 'float'
- With some exceptions, nearly all buffs are now refreshable
- At attributes, you see now an time indicator how long an effect holds. see 'help duration'
- Stat-system reworked. See 'help stats'
- Repop-Master reworked. No more unintended mob duplication. Special repops like Ogremoch now work
- Overland gets cleaned now every hour like every other room
- Equipment reworked. Quality of random equipment now much lower. 30+ gear will be more rare.
- Because of equipment-change, all gear (from players+vaults) will be deleted
- Manual master adapted. All manuals got new locations. Manuals will only clone when mob is slayed/
chest is opened. Manuals which doesnt fit your faction wont clone. For example a darkie cant get
'dispel evil' spellbook anymore.
- Scales at dragons lowered. Quality of dragon gear increased
- The fp calculation regarding fly/float/fleetfeet reworked
- Color configuration reworked. Its now possbile to define different colors for various settings
- Its now possible to save the color-configuration to your account and load it with any char
- Players are able to choose a different color for unique artifacts
- Gems no longer calculated into weight
- Poison system reworked
- Poison mentalis now drains spellpoints infight too
- Vials now correctly tansform to empty flask when used up
- Damlog reworked. Damlog now shows the amount of the last hit/ability/spell/cure.
It also shows the damage received (hit/ability/spell). See 'help damlog'
- Bloodloss is no longer tick-dependant.
After exactly 90 sek you die on bloodloss if no further damage
- There is now a message when someone finishes drinking a potion
- New help for feature levels: 'help feature_level'
- Faction switch time increased to 3 hour
- Hidden is now shown at prompt
- When players move too fast its now shown at prompt too
- Tells from shops no longer in commlog
- All first rooms from a darkpath are dark now
- Exps for groups with more than 4 members lowered
- Ghosts/Undeads/Skeletons cant die on bloodloss anymore
- Several certificates added
- Fp of elders reduced
- Wait time after PK-death increased from 3 min to 10 min. You cant login any char
in those 10 min
- 'help savings' updated
- Sun penalty for darkies at offense/dodge/parry/tumbling reduced
- Max item count for players increased to 50 from 35
- Following items wont count to the max-item-count:
bread, waterskin, iron ration, managem
- You wont follow someone in a DT anymore
- Casting a spell or doing a ability gives noquit-flag
- Maximum warpoints gained per kill reduced to 25 from 50
- The loser of an pk now looses less wrp than the winner gains
- The overland rooms get cleaned up now like every other room
- Its possible to disbadn/ungroup with noquit again.
- New flag: 'pk noquit'. You get it in a pk-fight. Its not possible to disband/
ungroup with 'pk noquit' active.
- Consider reworked. Consider now also takes attributes like stats, offence, abs, dodge
parry into consideration. It should be more accurate now
- With high int you have a chance to see the concentrations of others when you enter a room
- Commands 'time' and 'commmlog' now correctly work while sleeping
- 'get all from corpse of man', 'get all from corpse 2' working again. See 'help syntax'
- Command 'who' wont show enemies anymore.
- The half-sister to Scorp in aleria now gives informations about enemies
- Incognito removed
- There is now a fraction-message when a player enters the game
- Its possible to reset your stats. See 'help stats'
- Achievements introduced. See 'help achievements'
- Hitpoint-rolls removed. There are now fix hitpoints. See 'help hitpoints'
- Spellpoints of mage/shadowmage/cleric/druid increased
- You wont see features you have learned at max at prac-masters anymore
- Spells you cant learn are not shown at prac-masters anymore
- Trolls wont see any spells at prac-masters anymore
- Trolls cant prac any spells anymore
- When you type prac not at prac-master, you see features maxed out in green
- Equipment view reworked. Set-Boni now visible there
- Pktrophies got reworked
- New messages added when an attack starts
- Strength damage bonus now counts from 16 upwards. (not 14 anymore)
- Dodge/Parry malus with more attackers reduced
- Attackers who dont stand cant encircle anymore
- Breath damage is now divided between breath and elemental-damage. You can save
half of the damage with breath-savings, and the other half with the elemental-savings
- Group boni of battle-tactics, phallanx and distraction-tactics are now
- Group view shows missing members now for every member. Not from leader view anymore
- Potion 'stonskin' changed to potion 'invulnerability'
- Clan-chest now available. See 'help clancost'
- New clan: Ivory Guardians
- Its now possible to steal 1 book / day from an enemy clan-shelf
- New clan-item: clan-chest
- Clan-druid will now require 1 gem to cast giant growth
- Chance for a gem at Kaworajeskcu increased
- Chance for a gem at Malthos increased
- Abyss dragon can now have a gem
- Helch aged
- Spellpoints of mystic mobs increased
- Mystic mobs dont assist players anymore
- Mobs got a slighter better KI
- Higher mobs no longer ignore low spells
- Special mobs now repop together. For example abyss lich with her knights
- Haan moved from malathar to deep forest
- Levels of mobs in outlaw increased
- Reworked how to aquire a bronze seal-ring at drow-town.
There is no limited number now
- Zone repops now vary. Zones with repop times from 30min - 60min get up to 5 min
subtracted. Zones with repop times over 1 hour get up to 10 min subtracted.
- New zone: sunless citadel
- 'pouch of black dust' now works correctly when casted over an exit
- 'ring of mystra' is now 'ring of endless flow'
- The 'amulet of dragon warding' now has a 100% drop-chance
- Refill of zapable items reworked. Refill is rent independent now
- pouch of white dust & pouch of black dust have now their correct artifact color
- Artifacts can only spawn when their crumble-time is reached. Regardless if sacced.
- New help 'help artifacts'
- Amulet of dragon warding breath immunity reduced to 80% from 100%
- A color can now be choosen for manuals
- 'purple sash' now only reflects damage spells
- Gear which gives the buff 'fly' or 'float' now correctly handled at mount/dismount
- dragon gear reworked. Deep dragon is now dodge
- Dwarven and elven gear adjusted
- New special-gear: embroidered
- Item-Sets reworked. Following gear has a set-boni: dragon-gear, elven,
dwarven and embroidered
- Enchant-Pool reworked. Its now possible to entchant to 40+
- Its now possible to resize dragon gear at the blacksmith
- Several new artifacts added
- Featurebooks cant be rented anymore
- Fixed the duration and saving-kind of the special-attack 'str drain'
- 'faerie fog' now has 2* concentration but all group-members are excluded
- spell-uttering is veiled again. 'forcebolt' -> 'luxikhurz'
- 'manaflare' now restores 20% of max mana instead of 100 spellpoints
- Cold spells will do more damage at winter
- Lightning spells will do more damage at a storm
- 'healing circle' moved from cleric to druid
- Items, cost and speed changed at 'minor creation'
- Savings amount of protection spells lowered
- Spell descriptions now shows if an spell can be auto learned
- Cure spells no longer cure targets which are bleeding
- 'summon insects' now aborts current spell casting
- 'deafness' now reduces offense/dodge/parray/tumbling like blindness
- Duration from 'eternal darkness', 'high prayer' and 'dark prayer' changed
from 1min/gem to 6 min/gem
- Spell 'identify' is now general
- Spell 'strength' and 'giant growth' changed regarding strength increase
- New spell: 'purify'
- New spell: 'protection from breath'
- New spell: 'mass protection from breath'
- New spell: 'holy enlightenment'
- New spell: 'dark enlightenment'
- Circle no longer adds the thief to the attacker-list of the victim
- New ability: 'meditate'
- New ability: 'taunt'
- New ability: 'zeal'
- Advanced-berzerk hit against magic-to-hit enemies fixed
- Fixed a bug at the damage calculation of rampage
- Fixed a bug at berzerk when unable to calm down
- Some abilities can be used now while berzerking. See 'help berzerk'
- New skill: 'magic-annihilation'
- New skill: 'bushcrafting'
- New ability: 'vigor-shout'
- New ability: 'intimidating-shout'
- New ability: 'anger-shout'
- New ability: 'innerbeast'
- New ability: 'groundstomp'
- New ability: 'interrupt'
- New ability: 'fall-of-the-mighty'
- New ability: 'dragonward'
- Paladins remort-special reworked. See 'help power of light'
- Charge has speed 2 now instead of 3 and can be done infight
- New spell: 'strength of one'
- New spell: 'aura of protection'
- New spell: 'aura of kings'
- New spell: 'retribution'
- New spell: 'divine fellowship'
- New skill: 'stay-together'
- You cant use 'town portal' with noquit anymore. Destinations of town portal
changed to 1 room bevor guards.
- 'cause light' damage increased
- 'cause serious' costs reduced from 30 to 20
- 'sticks to snakes' costs reduced from 30 to 20
- 'flamestrike' damage increased, costs reduced from 30 to 20
- 'blade barrier' costs reduced from 60 to 50
- 'harm' speed reduced from 2 to 1, costs reduced from 45 to 40
- 'sunray' speed reduced from 2 to 1, costs reduced from 50 to 40
- damage of 'dispel good/evil' reworked
- 'holy word' / 'unholy word' is now correctly savable. Damage increased
- 'sanctuary' max-prot-level is 20 now
- New spell: 'selfless shield'
- New spell: 'fortitude'
- New spell: 'prayer of fortitude'
- 'healing circle' from both fractions now possible in 1 room. It creates
an token on the ground to show the effect.
- 'call lightning' damage increased
- 'firestorm' costs reduced from 60 to 45
- 'creeping doom' costs reduced from 70 to 50
- Druids can raise dead animals again
- New spell: 'mark of the wild'
- New spell: 'symbol of the wild'
- New spell: 'cyclone'
- New spell: 'wrath'
- New spell: 'mana circle'
- Thiefs can only see the inventory of lower mobs
- Escape now fails if the exit doesnt exist
- Damage of highkick increased
- Distraction-tactics lowered from level 66 to 61
- New ability: 'vanish'
- New ability: 'massacre'
- New skill: 'bushcrafting'
- New ability: 'lacerate'
- New ability: 'pursue'
- New ability: 'scout'
- 'prismatic spray': Poison does now 40 dmg unsaved instead of 120. Was a bug in the code
- Destinations added to 'worldwalk'. You cant worldwalk with noquit anymore
- 'invisibility 10' casting time increased from 2 to 5 rounds
- 'cone of cold' damage increased, costs reduced from 40 to 35
- 'chainlightning' damage increaed
- 'blast fireball' costs reduced from 70 to 55
- spell 'colorspray' removed
- New spell: 'acid rain'
- New spell: 'frostbolt'
- New spell: 'arcane power'
- New spell: 'arcane brilliance'
- New spell: 'manashield'
- New spell: 'managem'
- New spell: 'disintegrate'
- 'drain life' costs reduced from 40 to 30
- 'doomstrike' is now save vs MINDEFFECTIVE
- Shadow rat now reports even if the smage is invis
- New spell: 'ironskin'
- New spell: 'acidshield'
- New spell: 'managem'
- New spell: 'infection'
- New spell: 'spirit wrath'
- New spell: 'death coil'
- New spell: 'shadow mantle'
- New spell: 'shadow shackles'
- Fixed a bug at regain: too much fp were regained
- Gear wont be shown at equipment anymore after deathtrap
- Fixed a bug where hits were shown after enemy died
- Vault and Account files are now in seperated folders like playerfiles.
Hopefully this eliminates the persmission-bug
- Bash/Bodyslam/Kneesmash only possible on direct opponent anymore
- Choosen gender at player creation works again
- Weight calculation after death fixed
- When a player has no enviroment he will automatically be moved the the startroom
- Empty hands no longer shown when you look at a player/mob
- Fixed pray bug with newgodrules
- 'read sign' at clan-shelf fixed
- 'read note' at clan-chest fixed
- Fixed various messages regarding drop
- Fixed a bug at protect withouth any argument
- Fixed a bug where encircle still worked at only 1 attacker
- Fixed a look bug where you could not look at target when someone hidden/invis was
in the same room
- Players get dismounted when they die
- Mobs no longer aggro when you go to jail
- Shops no longer hunt you after you died